#Girl's RPG
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pinkishhue22 · 3 months ago
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Union wants YOU to join the hacking team... More GG art 🩷
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k0nstanta · 5 months ago
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>MEOW
Play as a robot catgirl named K0tya who is trying to help her Master locate the missing lab rats (ignore the fact that said Master's forgetfulness is the reason they are missing in the first place).
Explore the research facility that you live in and find those missing critters before the morning shift starts, or your Master gets in trouble.
Contains swearing and suggestive language.
Made in RPG Maker 2003.
>>> DOWNLOAD HERE <<<
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prokopetz · 6 months ago
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I'm curious for your thoughts on the most left field take I've heard on d&d 4e - specifically, that it is best dusted off if you want to play as magical girls.
I'm aware there are far better ttrpgs for such a goal, but it was such an odd analysis of 4e that it stuck in my head for years since.
Basically, the problem with tabletop RPGs that a. expect a non-trivial amount of system mastery when it comes to building characters, and b. support multiple distinct modes of play is that people who enjoy throwing big numbers around are going to be tempted to spec heavily into one of those modes of play at the expense of sucking at all of the others. You see this issue in many flavours of D&D, where characters who spec heavily into combat end up with no cool toys to play with in exploration mode, and characters who spec heavily into exploration struggle to contribute in combat. It creates a perverse incentive to make yourself bored at the table because you're constantly spending 50% of each session twiddling your thumbs.
One approach to solving this problem is to institute some form of game-mechanical siloing: player characters are given distinct, non-competing sets of rules toys for each supported mode of play, so it's not desirable – perhaps not even possible – to favour one by short-changing the others. This is the approach that D&D4E tried, largely successfully. However, some players found it counterintuitive, because it didn't provide a good narrative rationale for why your character's rules toys should be siloed in this fashion. You ended up with players squinting at the flavour text of their combat moves and arguing that a strict reading suggested their rogue ought to be able to double-jump, or trying to drop into exploration mode in the middle of a combat round in order to take advantage of one of their exploration mode rules toys, both of which tended to break the game in interesting ways.
Conversely, when there is a good narrative rationale for why player characters aren't allowed to cross the streams in a game which supports multiple distinct modes of play, such siloing can be an easier sell. Take Tumblr's favourite indie game Lancer, for example; Lancer has a great deal of D&D4E's DNA in it, except its two mechanically distinct modes of play aren't "combat" and "exploration": they're "piloting a giant robot" and "not piloting a giant robot". There's typically very little narrative ambiguity regarding whether or not you are, in fact, currently piloting a giant robot, so D&D4E style siloing of player-facing rules toys rarely creates situations that are difficult to reason about.
And what's another popular genre of media which will handily furnish any tabletop RPG based on with a built-in narrative rationale for having two mechanically distinct modes of play?
Yep: magical girls.
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lestrange-or-xuxu · 3 months ago
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䰕⠀⠀⠀⎯🎱 .⠀⠀★⠀⠀𝒩ℯ𑜆𝑒𝓻ꭑ𝖎𝓃𝑑⠀⠀⠀♱𝆬⠀⠀̣˓ ꯭ ❫
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horsegirlwithnoname · 4 months ago
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I love that the four corps in Lancer are like ... Amazon, Pfizer, Lockheed-Martin, and then like a Discord server filled with trans women with fursonas and felony hacking convictions
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anim-ttrpgs · 3 months ago
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something I don’t get about the disability metaphor is that for eureka monsters obviously it harms another person to eat them. the help a disabled person needs doesn’t actively harm or kill another person. Maybe it’s a difference in perspectives that cannot be resolved
(What I’m about to write could potentially sound very fucked up at first so I’m going to need to trust everyone to read the whole thing before forming an opinion.)
Also this message and response references these two posts.
Eureka’s stance on disabled people is that they (including myself writing this) are, or at least can often be, burdens.
Disabled people often require more resources to live than they are able to “give back,” which, in our capitalist and artificial-scarcity-based economy, is just about the worst thing a person can do.
Anti-ableism sentiment often focuses on the idea that “disabled people aren’t burdens, that they’re just as good and capable as everyone else,” but if they were, they wouldn’t be “disabled” would they? When you say stuff like that, you’re conceding that a person’s worth is determined by how capable they are at doing work, and then having to bend over backwards to justify thinking that a person without arms is just as valuable as a person with arms. Eureka is asking you to decouple a person’s value from how much net resources they can produce.
Often times also, the resources that real disabled people consume are human resources, and those human resources are very much capable of suffering for it. Nurses are overworked, around-the-clock care is absolutely physically and mentally exhausting, people who have to care for their elderly or otherwise disabled relatives on top of their regular jobs don’t get to have social lives or hobbies, etc.
To this end, we wrote the monsters in Eureka to be unquestionably people who “cause damage” to society by literally eating up human resources, because they have to to live, they have no other choice unless they want to just die. Your friend is gone from your life because he has to spend all his free time caring for his comatose wife after a freak car accident. Your friend is gone from your life because a vampire randomly ate him. Providing a metaphor isn't all the monsters are doing, they just work well through that lens.
And then Eureka forces you to look at these people as people, and make up your mind as to whether they have value and a right to prologue their own existence. We can’t force you to agree that they do, but if you think they don’t, then you’ll have to make that argument looking at an intelligent person with a life rather than a pure hypothetical or statistics on a chart.
There are some monsters in Eureka where, if the economy or societal structures were changed, they would stop being such severe drains on resources and could exist harmlessly within society, and there are some monsters where no imaginable amount of societal change would solve the problems they cause. This is true of disabled people IRL as well. Some of them would require no further assistance with living if certain things about society changed, and others would still require a massive amount of human resources.
And even when it’s not necessarily human resources, the extra resources that disabled people need also cause huge energy expenditure and create huge amounts of plastic waste, which are things that contribute to global warming and pollution, which do have significant harmful effects on everyone’s lives. Despite this, they are still “worth it” to keep around.
As for actively causing harm, that happens too. I randomly scrolled past this post after we got this message and saved it so I could link it here.
This person and their family had to cause a big stink in a restaurant just to get an accommodation that they needed, and to us reading it from their perspective, we’re obviously on their side, but I can assure you that the overworked staff at that restaurant didn’t see it that way. They saw the disabled person as an aggressive Karen whom they would never in a million years want to have to provide customer service to. The disabled person & family had to get aggressive, and ruin the staff’s day, to get what they needed. That’s actively causing harm - harm we all agreed was justified to cause - but harm nonetheless.
Plastic straws aren’t that big of a deal for global pollution, but even if they were, the point is that this person still would have needed a straw. It doesn’t line up one-to-one, because metaphors rarely do, but a vampire asking if they can drink someone’s blood, and being told No, may find themselves in much the same position. (And if you bring up that some people find vampires really sexy, you’re missing the point. “I would give them a straw if they had sex with me.” is not actually a great thing to announce about yourself.)
I can also come up with an example from my own life. I personally am very sensitive to noise and noise pollution. If there’s music playing at a public space, I usually can’t handle it. (Earplugs don’t work for other reasons I won’t get into - plus, if I just deafen myself to all sound, how can I socialize with anyone in this public space?)
If I want to exist in this space, I will have to actively cause harm to everyone there, or else stop existing in that space. I will have to go up to whoever is responsible and ask them to turn off the music, actively taking it away from everyone else who was enjoying it. I have to take action to ruin their good time if I want to exist in that space at all, and they might, very understandably, be pissed off at me for doing that. Because, like I said in this other post, the people that monsters eat do have a right to prevent themselves from being eaten by monsters. We aren't proposing that the solution is everyone has to line up to be mauled to death by monsters or else they're a bad person.
Who has a greater right to enjoy themselves in that space? That’s the kind of question that Eureka poses, and makes you consider both sides as human being rather than denoting one as just an ontologically evil villain to be destroyed.
We actually don't know of perfect solutions to all the problems presented by the existance of monsters in Eureka, we just know that "exterminate all people who are parasites and burdens to society" ain't it.
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satans-knitwear · 6 days ago
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Oh, it is a chained beast.
Treat me ~ Tip Me ~ More of me
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theoldbloomingroots · 1 year ago
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Hornet Mecha
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aobacafe · 7 days ago
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⠀ ⠀ ⠀ ⠀⠀⠀⠀ ⠀ ๑ï 💮 🍰 🌸⠀ menu⠀ by
⠀ ⠀ ⠀ ⠀ ⠀⠀⠀⠀ 𝚊𝚘𝚋𝚊𝚌𝚊𝚏𝚎⠀ ❤︎♡゙⠀ 𝄞⠀ ◌ ✏️
⠀⠀⠀⠀⠀⠀🦷 ✧⠀🍫⠀#𝚙͟𝚊𝚜͟𝚝͟𝚎𝚕⠀𝅘𝅥𝅯⠀*:..。☆
⠀⠀⠀⠀⠀⠀🍮⠀〜‎⠀♡゙⠀#du͟lz͟o͟r⠀𝄞⠀˚ʚ⠀📝 ◌
⠀⠀⠀⠀⠀⠀✞⠀#ꭰꮜꮮꮯꭼ⠀⠞ * : ・ꭺ́ɴꮐꭼꮮ⠀♡⠀🎵
⠀⠀⠀⠀⠀⠀❀⠀♡⠀🎹⠀✏͏͏⠀chocolαt⠀💮 ♪ ❤︎
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tetratheripper · 9 months ago
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i’ve been giggling about this the whole afternoon
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delicourse · 1 year ago
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been watching dungeon meshi...🌱
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naaattie · 3 months ago
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It's almost HALLOWEEN!! Grab Party on Hallow Grove while it's still 10% off at Steam Scream Fest!
It's a Halloween, pixel art adventure about throwing the grim reaper the best birthday party EVER!! Talk to quirky characters, trade party items, and quite possibly... SAVE THE WORLD?!?!
I hope you guys enjoy Party on Hallow Grove! Now 10% off!
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Happy Halloween!!!
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spacevoir · 5 months ago
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ㅤㅤㅤㅤㅤㅤㅤbios for rp. 🪴
1. 색상.ㅤㅤ̸ ㅤ🫐:ㅤ𝟵𝟳. ㅤ빛.ㅤ⭑
ㅤ𝗍𝗎𝗋𝗇ㅤ 𝗆𝖾 ㅤ𝗯𝗹𝘂𝗲ㅤ𝗋𝗂𝗀𝗁𝗍ㅤ𝗇𝗈𝗐
2. 𝟢𝟳.ㅤ𝗤𝗨𝗔𝗟𝗜𝗔ㅤぼ. . . ㅤ🥥
ㅤ𝗉𝗈𝖾𝗌𝗂𝖺𝗌ㅤ𝖽𝖾ㅤ𝗆𝖺𝗋𝖾𝗌ㅤ( 𝒇. )
3.﹟𝙿𝙾𝙴𝙽𝚃𝙴 ㅤ🥤ㅤรักและฉันㅤ𐐪
ㅤ𝇃 🪜ㅤ[ คุณ ] ♡ ㅤ; ㅤ𝒔𝗄𝗒's. ㅤ?¿
ㅤㅤㅤㅤㅤㅤ credits for spacevoir on Tumblr ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤor wassupsex on ig.
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lumixdcart · 1 month ago
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lestrange-or-xuxu · 4 months ago
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䰕⠀⠀⠀⎯🎱 .⠀⠀★⠀⠀𝒩ℯ𑜆𝑒𝓻ꭑ𝖎𝓃𝑑⠀⠀⠀♱𝆬⠀⠀̣˓ ꯭ ❫
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mishkinis · 2 months ago
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a time to dance, a time to mourn
(maya from meat girl by @ophanimkei !! u all should play it :3)
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